AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in the Middle East: Q3 2022
Discover the performance of the top 5 hypercasual games on the Android platform in the Middle East during the third quarter of 2022, based on data from Sensor Tower.
During the third quarter of 2022, the top 5 hypercasual games on the Android platform in the Middle East showcased varying trends in downloads, revenue, and active users. Below, we dive into the performance metrics for each game, as reported by Sensor Tower.
Snow Race! from GOODROID,Inc. saw a significant initial surge in weekly downloads, peaking at over 104K in mid-July. However, this number gradually declined to around 47.8K by the end of September. The game also experienced a similar trend in weekly active users, starting at 747K in early July and tapering off to approximately 96K by the end of the quarter.
Hair Tattoo: Barber Shop Game by CASUAL AZUR GAMES experienced fluctuating weekly downloads, beginning with 111K in early July and ending with a slight rise to 42.4K in late September. Active users for this game remained relatively steady, starting at 190K in early July and reaching 253K by the end of September. Weekly revenue saw modest figures, peaking at $21 in mid-July and eventually falling to $0 by the end of the period.
Snake.io - Fun Snake .io Games from Kooapps Games maintained a consistent performance in terms of weekly downloads, ranging from 54.4K to 67.6K. Active users hovered around the 600K mark, peaking at 680K in mid-July. Revenue for this game showed minor fluctuations, with a peak of $130 in early August and a low of $64 in mid-September.
Bridge Race by Supersonic Studios LTD had a steady download rate, starting at 53.8K in late June and maintaining around 48.6K by the end of September. Active users were relatively stable, with a slight increase from 232K in early July to 235K by the end of the quarter. Revenue was modest, peaking at $83 in late July and dropping to $21 by the end of September.
Finally, Going Balls, also by Supersonic Studios LTD, saw a notable increase in weekly downloads, peaking at 69.6K in mid-September. Active users followed a similar trend, increasing from 234K in late June to 321K by mid-September. Revenue for this game remained consistent, with a peak of $86 in early August and ending at $43 in late September.
For more detailed insights and data, visit Sensor Tower.